Section 1 Agile Development 敏捷开发
Chapter 1 Agile Practices 敏捷实践
Chapter 2 Overview of Extreme Programming 极限编程概述
Chapter 3 Planning 计划
Chapter 4 Testing 测试
Chapter 5 Refactoring 重构
Chapter 6 A Programming Episode一次编程实践
Section 2 Agile Design 敏捷设计
Chapter 7 What Is Agile Design? 什么是敏捷设计
Chapter 8 SRP:The Single-Responsibility Principle SRP:单一职责原则
Chapter 9 OCP:The Open-Closed Principle OCP:开放一封闭原则
Chapter 10 LSP:The Liskov Substitution Principle LSP:Liskov替换原则
Chapter 11 DIP:The Dependency-Inversion Principle DIP:依赖倒置原则
Chapter 12 ISP:The Interface-Segregation Principle ISP:接口隔离原则
Section 3 The Payroll Case Study 薪酬系统案例研究
Chapter13 COMMAND and ACTIVE 0BJECT COMMAND 模式与ACTIVE OBJECT模式
Chapter14 TEMPLATE METHOD&STRATEGY:Inheritance VS.Delegation TEMPLATE METHOD模式和STRATEGY模式:继承和委托
Chapter 15 FACADE and MEDIATOR FACADE 模式和MEDlATOR模式
Chapter 16 SINGLETON and MONOSTATE SINGLETON模式和MONOSTATE模式
Chapter 17 NULL OBJECT NULL OBJECT模式
Chapter 18 The Payroll Case Study:Iteration One Begins 薪酬系统案例研究:第一次迭代开始
Chapter 19 The Payroll Case Study:Implementation 薪酬系统案例研究:实现
Section 4 Packaging the Payroll System 打包薪酬系统
Chapter 20 Principles of Package Design 包设计原则
Chapter 21 FACTORY FACTORY模式
Chapter 22 The Payroll Case Study(Part 2) 薪酬系统案例研究:第2部分
Section 5 The Weather Station Case Study 气象站案例研究
Chapter23 COMPOSITE COMPOSITE模式
Chapter 24 OBSERVER——Backing into a Pattern OBSERVER——演化出模式
Chapter 25 ABSTRACT SERVER,ADAPTER,and BRIDGE ABSTRACT SERVER模式、ADAPTER模式和BRIDGE模式
Chapter 26 PROXY and STAIRWAY TO HEAVEN:Managing Third Party APIs PROXY模式和GATEWAY模式:管理第三方APl
Chapter 27 Case Study:Weather Station 案例研究:气象站软件
Section 6 The ETS Case Study ETS案例研究
Chapter 28 VISITOR VISITOR模式
Chapter 29 STATE STATE模式
Chapter 30 The ETS Framework ETS框架
Appendix A UML Notation I:The CGI Example UML图示之一:CGI示例
Appendix B UML Notation II:The STATMUX UML图示之二:STATMUX
Appendix C A Satire of Two Companies 双公司记
Appendix D The Source Code Is the Design 源代码就是设计
Index