Web界面设计(全彩)

目 录作者简介
序..................................................................................................................................................I
前言............................................................................................................................................III
原理一:直截了当
第1章:页内编辑........................................................................................................................3
1.1 单字段行内编辑 ..........................................................................................................4
1.2 多字段行内编辑 ..........................................................................................................8
1.3 覆盖层编辑 ................................................................................................................11
1.4 表格编辑 ....................................................................................................................15
1.5 群组编辑 ....................................................................................................................18
1.6 模块配置 ....................................................................................................................21
1.7 选择编辑模式的原则 ................................................................................................23
第2章:利用拖放 .....................................................................................................................25
2.1 趣味瞬间 ....................................................................................................................26
2.2 拖放的用途 ................................................................................................................29
2.3 拖放模块 ....................................................................................................................30
2.4 拖放列表 ....................................................................................................................40
2.5 拖放对象 ....................................................................................................................46
2.6 拖放操作 ....................................................................................................................52
2.7 拖放集合 ....................................................................................................................57
2.8 实现拖放的挑战 ........................................................................................................59
第3章:直接选择......................................................................................................................61
3.1 切换选择 ....................................................................................................................62
3.2 集合选择 ....................................................................................................................67
3.3 对象选择 ....................................................................................................................70
3.4 混合选择 ....................................................................................................................72
原理二:简化交互
第4章:上下文工具..................................................................................................................79
4.1 上下文交互 ................................................................................................................79
4.2 费茨定律 ....................................................................................................................80
4.3 上下文工具 ................................................................................................................81
4.4 实时可见工具 ............................................................................................................81
4.5 悬停即现工具 ............................................................................................................85
4.6 开关显示工具 ............................................................................................................91
4.7 级联递进工具 ............................................................................................................93
4.8 二级菜单 ....................................................................................................................98
原理三:足不出户
第5章:覆盖层........................................................................................................................105
5.1 对话框覆盖层 ..........................................................................................................107
5.2 详情覆盖层 ..............................................................................................................112
5.3 输入覆盖层 ..............................................................................................................119
第6章:嵌入层........................................................................................................................123
6.1 对话框嵌入层 ..........................................................................................................123
6.2 列表嵌入层 ..............................................................................................................127
6.3 详情嵌入层 ..............................................................................................................132
6.4 标签页 ......................................................................................................................134
6.5 嵌入层与覆盖层 ......................................................................................................136
第7章:虚拟页面....................................................................................................................137
7.1 虚拟滚动 ..................................................................................................................137
7.2 内置分页 ..................................................................................................................142
7.3 滚动分页:传送带 ..................................................................................................147
7.4 虚拟摇摄 ..................................................................................................................149
7.5 伸缩式用户界面 ......................................................................................................151
7.6 分页与滚动 ..............................................................................................................155
第8章:流程处理....................................................................................................................157
8.1 Google Blogger.........................................................................................................157
8.2 魔法原理 ..................................................................................................................158
8.3 交互式单页 ..............................................................................................................160
8.4 嵌入式部件 ..............................................................................................................164
8.5 对话框覆盖层 ..........................................................................................................168
8.6 配置程序 ..................................................................................................................171
8.7 静态单页 ..................................................................................................................174
原理四:提供邀请
第9章:静态邀请....................................................................................................................181
9.1 引导操作邀请 ..........................................................................................................181
9.2 漫游探索邀请 ..........................................................................................................185
第10章:动态邀请..................................................................................................................191
10.1 悬停邀请 ................................................................................................................191
10.2 预期功能邀请 ........................................................................................................196
10.3 拖放邀请 ................................................................................................................200
10.4 推论邀请 ................................................................................................................209
10.5 更多内容邀请 ........................................................................................................210
10.6 邀请的优点 ............................................................................................................213
原理五:巧用变换
第11章:变换模式..................................................................................................................217
11.1 加亮和减暗 ............................................................................................................217
11.2 扩展与折叠 ............................................................................................................222
11.3 自恢复式淡出 ........................................................................................................227
11.4 动画效果 ................................................................................................................228
11.5 聚光灯效果 ............................................................................................................231
第12章:变换的目的 .............................................................................................................233
12.1 增添魅力 ................................................................................................................233
12.2 增进沟通 ................................................................................................................234
原理六:即时反应
第13章:查询模式..................................................................................................................253
13.1 自动完成 ................................................................................................................253
13.2 实时建议 ................................................................................................................257
13.3 实时搜索 ................................................................................................................262
13.4 微调搜索 ................................................................................................................268
第14章:反馈模式..................................................................................................................275
14.1 实时预览 ................................................................................................................275
14.2 渐进展现 ................................................................................................................284
14.3 进度指示 ................................................................................................................286
14.4 定时刷新 ................................................................................................................292
尾声:富交互的原理和模式..................................................................................................295
索引.........................................................................................................................................297
前言............................................................................................................................................III
原理一:直截了当
第1章:页内编辑........................................................................................................................3
1.1 单字段行内编辑 ..........................................................................................................4
1.2 多字段行内编辑 ..........................................................................................................8
1.3 覆盖层编辑 ................................................................................................................11
1.4 表格编辑 ....................................................................................................................15
1.5 群组编辑 ....................................................................................................................18
1.6 模块配置 ....................................................................................................................21
1.7 选择编辑模式的原则 ................................................................................................23
第2章:利用拖放 .....................................................................................................................25
2.1 趣味瞬间 ....................................................................................................................26
2.2 拖放的用途 ................................................................................................................29
2.3 拖放模块 ....................................................................................................................30
2.4 拖放列表 ....................................................................................................................40
2.5 拖放对象 ....................................................................................................................46
2.6 拖放操作 ....................................................................................................................52
2.7 拖放集合 ....................................................................................................................57
2.8 实现拖放的挑战 ........................................................................................................59
第3章:直接选择......................................................................................................................61
3.1 切换选择 ....................................................................................................................62
3.2 集合选择 ....................................................................................................................67
3.3 对象选择 ....................................................................................................................70
3.4 混合选择 ....................................................................................................................72
原理二:简化交互
第4章:上下文工具..................................................................................................................79
4.1 上下文交互 ................................................................................................................79
4.2 费茨定律 ....................................................................................................................80
4.3 上下文工具 ................................................................................................................81
4.4 实时可见工具 ............................................................................................................81
4.5 悬停即现工具 ............................................................................................................85
4.6 开关显示工具 ............................................................................................................91
4.7 级联递进工具 ............................................................................................................93
4.8 二级菜单 ....................................................................................................................98
原理三:足不出户
第5章:覆盖层........................................................................................................................105
5.1 对话框覆盖层 ..........................................................................................................107
5.2 详情覆盖层 ..............................................................................................................112
5.3 输入覆盖层 ..............................................................................................................119
第6章:嵌入层........................................................................................................................123
6.1 对话框嵌入层 ..........................................................................................................123
6.2 列表嵌入层 ..............................................................................................................127
6.3 详情嵌入层 ..............................................................................................................132
6.4 标签页 ......................................................................................................................134
6.5 嵌入层与覆盖层 ......................................................................................................136
第7章:虚拟页面....................................................................................................................137
7.1 虚拟滚动 ..................................................................................................................137
7.2 内置分页 ..................................................................................................................142
7.3 滚动分页:传送带 ..................................................................................................147
7.4 虚拟摇摄 ..................................................................................................................149
7.5 伸缩式用户界面 ......................................................................................................151
7.6 分页与滚动 ..............................................................................................................155
第8章:流程处理....................................................................................................................157
8.1 Google Blogger.........................................................................................................157
8.2 魔法原理 ..................................................................................................................158
8.3 交互式单页 ..............................................................................................................160
8.4 嵌入式部件 ..............................................................................................................164
8.5 对话框覆盖层 ..........................................................................................................168
8.6 配置程序 ..................................................................................................................171
8.7 静态单页 ..................................................................................................................174
原理四:提供邀请
第9章:静态邀请....................................................................................................................181
9.1 引导操作邀请 ..........................................................................................................181
9.2 漫游探索邀请 ..........................................................................................................185
第10章:动态邀请..................................................................................................................191
10.1 悬停邀请 ................................................................................................................191
10.2 预期功能邀请 ........................................................................................................196
10.3 拖放邀请 ................................................................................................................200
10.4 推论邀请 ................................................................................................................209
10.5 更多内容邀请 ........................................................................................................210
10.6 邀请的优点 ............................................................................................................213
原理五:巧用变换
第11章:变换模式..................................................................................................................217
11.1 加亮和减暗 ............................................................................................................217
11.2 扩展与折叠 ............................................................................................................222
11.3 自恢复式淡出 ........................................................................................................227
11.4 动画效果 ................................................................................................................228
11.5 聚光灯效果 ............................................................................................................231
第12章:变换的目的 .............................................................................................................233
12.1 增添魅力 ................................................................................................................233
12.2 增进沟通 ................................................................................................................234
原理六:即时反应
第13章:查询模式..................................................................................................................253
13.1 自动完成 ................................................................................................................253
13.2 实时建议 ................................................................................................................257
13.3 实时搜索 ................................................................................................................262
13.4 微调搜索 ................................................................................................................268
第14章:反馈模式..................................................................................................................275
14.1 实时预览 ................................................................................................................275
14.2 渐进展现 ................................................................................................................284
14.3 进度指示 ................................................................................................................286
14.4 定时刷新 ................................................................................................................292
尾声:富交互的原理和模式..................................................................................................295
索引.........................................................................................................................................297
目 录作者简介
Bill Scott居住在美国加利福尼亚州洛斯盖多斯,目前是Netflix公司的UI工程总监,他在这个职位上发挥着自己在界面工程和设计方面的专长。此前,他是雅虎公司的Ajax技术推广专家,并负责管理Yahoo! Design Pattern Library(Yahoo!设计模式库)。
Bill的IT从业经历漫长而耐人寻味,他对设计可用性产品的技术和创意具有独到的见解。Theresa Neil是一位居住在美国得克萨斯州奥斯汀市的用户体验咨询师,她的职业是为创业型公司和财富500强公司设计互联网应用程序。
Bill的IT从业经历漫长而耐人寻味,他对设计可用性产品的技术和创意具有独到的见解。Theresa Neil是一位居住在美国得克萨斯州奥斯汀市的用户体验咨询师,她的职业是为创业型公司和财富500强公司设计互联网应用程序。
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